![]() ![]() ![]() Now has a lingering 0.1s duration when activated.The threshold for OSP is now displayed on the healthbar with a faint graphic.The goal is to fix inconsistencies and make it actually protect you from one-shots - while also fixing some abuse cases with curse. This is a bit of a sanity check, and shouldn't dramatically change the difficulty. Our goal is for players to be more engaged with the game - what we don't want is for the game to be suddenly much easier. Developer Notes: In this update, we've buffed a ton of items - and also given players way more agency over the way a run progresses.Increase difficulty rate over time for all difficulties by +10%. ![]() This affects both enemies and players, and is a huge change for how bleeds will work. Bleeds now refresh all existing bleed durations on that target.New Monster Lore Entry: Clay Dunestrider.New Item Lore Entry: Gnarled Woodsprite.New Item Lore Entry: Unstable Tesla Coil.New Item Lore Entry: Shattering Justice.New Item Lore Entry: Soulbound Catalyst.New Item Lore Entry: Super Massive Leech.New Captain Challenge: Worth Every Penny.Added 3 Character Challenges to the game.New Item: Item Scrap (White, Green, Red, Yellow).Added 7 Items and 3 Equipment to the game.New Track: You're Gonna Need a Bigger Ukulele.The game now includes an intro cutscene!.We think a built-in Server Browser (and hosting) will still allow you to connect and find other players easily while also providing a lot of the features and choices you want to make before connecting to a game. Not only that, but the game has evolved past needing to just find a match - you need to find the right match. Quickplay served an important function at launch - but the QP featureset is barebones.The game now includes a proper ending, with credits and cutscene. ![]()
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